SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal Engine (Blueprints) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

SoundMusic AboutCredits

Contact Me: kevin.n.unruh@gmail.com

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Just For Fun:
Miniature Painting

KEVIN UNRUH

SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal Engine (Blueprints) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

Sound  |  Music  |  About  |  Credits

Contact Me: kevin.n.unruh@gmail.com

Just For Fun:
Miniature Painting



Sound Design Demo Reel


My work, featuring original in-engine sound design with Wwise in Unreal Engine, as well as linear design for animation.
2026-06-16




Cropout - Sound Redesign


A full redesign of Cropout, an RTS-style demo game in Unreal Engine by Epic Games, implemented in-engine using Wwise.

The main feature is an adaptive ambience based on what is currently visible by the camera, such as the amount of trees, villagers, crops, and ocean. The individual layers are then modified heavily by the camera zoom.

Additionally features original voice acting, recorded sound effects, and synthesized sound.

2026-08-10




Northened


More clips of my work on Northened, an animated short film.

I was responible for all stages of audio production, from early concepts, to foley, field recording, synthesis, and delivering the final mix and master.

Produced with support by Fern and the Toronto Animated Image Society.

>Watch Northened<

2024-04-09



Unreal Learning Kit - Redesign


A full redesign of the Unreal Learning Kit demo game by Epic Games, a third-person platforming game.

Features a footstep surface switching system, reverb zones, made mostly from custom recordings and wavetable synths.

2026-04-19