Adaptive Music
Compositions and systems designed for video game soundtracks:
Cropout - Adaptive Rescore
My own original music, composed for a redesign of Cropout, a demo game in Unreal Engine by Epic Games.
Implemented in-engine using Wwise, featuring horizontal and vertical resequencing, stingers, dynamic transitions, and other adaptive elements.
2026-08-21
Rescore Reel
Original rescores played over captured game footage. All music is my own.
The music is designed to simulate adaptive changes to the score as though it is reacting to the events of the game.
I did not work professionally on these projects, this is a demo reel for demonstrative purposes only.
2024-01-18
Symphonic Music
Featuring classical/cinematic styles and instruments:
A short work written as concept music to accompany concept art for a sci-fi horror puzzle game in development by indie studio Void Override.
As the player character stares out of their space pod’s window, contemplating the vastness of space and the nature of their existence, this track quietly begins to play.
Illustrations by Kelvin Put.

2024-10-12
Disposable
Two tracks from my original score for Disposable, a short documentary by Emily Pot.
Disposable screened in September 2024 at the OISE auditorium in Toronto, ON.
2024-08-20
Electronic Music
Featuring synths, drum machines, and vocal production:
Out For Blood (EP)
A single from my 4-track EP titled Out For Blood, featuring Hatsune Miku via Vocaloid 5. Fun + dark pop duet with gothic themes.
I was the sole producer of the track, including voice recording and editing, synth production, mixing, mastering, and Vocaloid tuning.
Listen to the Full EP:
>Bandcamp<
>Spotify<
2022-10-28
