SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal (Blueprints/C++) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

Music | SoundAboutCredits

Contact Me: kevin.n.unruh@gmail.com

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Just For Fun:
Miniature Painting

KEVIN UNRUH

COMPOSER & AUDIO DESIGNER


I compose music featuring symphonic instrumentation, electronic production, and guitars.

I design and implement adaptive scores and dynamic audio with experience in Unity (C#) and Unreal (Blueprints/C++) using audio middleware (FMOD / Wwise).

Music  |  Sound  |  About  |  Credits

Contact Me: kevin.n.unruh@gmail.com

Just For Fun:
Miniature Painting
I’m a sound designer, composer, guitarist, and vocalist based in Toronto. My music integrates classical and contemporary composition, as well as modern electronic, pop, and rock beats. I’ve done work for video games, film, and commercial music releases.

I’ve written music for and performed in electronic mediums, rock bands, large ensembles, chamber ensembles, and choirs.

I’m a sound designer with experience and interest in dynamic audio for games, as well as animation.

As an audio engineer I’ve done work for studio recordings by local Toronto electronic music labels ORO Records (operated by Mstrkrft) and Frequencies, and many independent releases.

I am currently a student of Sound Design and Production at George Brown College’s postgraduate program. I studied classical music composition at the University of Toronto under former Toronto Symphony Orchestra composer advisor Gary Kulesha.

I love to paint miniatures and GM tabletop RPGs.