I am a Toronto-based sound designer and composer creating dynamic audio and adaptive scores for video games. My past work spans mediums including animated and live-action short films, electronic music production and mastering, live audio engineering, and symphonic concert music.
I’ve designed post-production sound for short films, including one that has received international screenings. My mastering for electronic music has been published on Toronto local electronic labels ORO Records and Frequencies.
As a composer, I’ve has written for video games, film, and live performances, across genres including electronic, pop, rock, orchestras, chamber ensembles, and choirs.
I studied classical music composition at the University of Toronto and sound design at George Brown Polytechnic.
I’ve designed post-production sound for short films, including one that has received international screenings. My mastering for electronic music has been published on Toronto local electronic labels ORO Records and Frequencies.
As a composer, I’ve has written for video games, film, and live performances, across genres including electronic, pop, rock, orchestras, chamber ensembles, and choirs.
I studied classical music composition at the University of Toronto and sound design at George Brown Polytechnic.
