SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal (Blueprints/C++) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

SoundMusic AboutCredits

Contact Me: kevin.n.unruh@gmail.com

...

Just For Fun:
Miniature Painting

KEVIN UNRUH

SOUND DESIGNER & COMPOSER


I compose music featuring symphonic instrumentation, electronic production, and guitars.

I design and implement adaptive scores and dynamic audio with experience in Unity (C#) and Unreal (Blueprints/C++) using audio middleware (FMOD / Wwise).

Sound  |  Music  |  About  |  Credits

Contact Me: kevin.n.unruh@gmail.com

Just For Fun:
Miniature Painting
Kevin Unruh is a Toronto-based sound designer and composer creating dynamic audio and adaptive scores for video games. Their past work spans mediums including animated and live-action short films, electronic music production and mastering, live audio engineering, and symphonic concert music.


They have designed post-production sound for films that have received international screenings, while their mastering for electronic music has been published on Toronto local electronic music labels ORO Records and Frequencies.


As a composer, Kevin has written for video games, film, and live performances, across genres including electronic, pop, rock, orchestras, chamber ensembles, and choirs.


Currently a post-graduate student of sound design at George Brown Polytechnic, they previously studied classical music composition at the University of Toronto.