SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal Engine (Blueprints) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

Sound | Music | About | Credits

Contact Me: kevin.n.unruh@gmail.com

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Just For Fun:
Miniature Painting

KEVIN UNRUH

SOUND DESIGNER & COMPOSER


I design and implement dynamic audio and adaptive scores with experience in Unreal Engine (Blueprints) and Unity (C#) using audio middleware (Wwise, FMOD).

I compose music featuring symphonic instrumentation, electronic production, and guitars.

Sound  |  Music  |  About  |  Credits

Contact Me: kevin.n.unruh@gmail.com

Just For Fun:
Miniature Painting
I am a Toronto-based sound designer and composer creating dynamic audio and adaptive scores for video games. My past work spans mediums including animated and live-action short films, electronic music production and mastering, live audio engineering, and symphonic concert music.


I’ve designed post-production sound for short films, including one that has received international screenings. My mastering for electronic music has been published on Toronto local electronic labels ORO Records and Frequencies.


As a composer, I’ve has written for video games, film, and live performances, across genres including electronic, pop, rock, orchestras, chamber ensembles, and choirs.


I studied classical music composition at the University of Toronto and sound design at George Brown Polytechnic.